Sunday, November 5, 2017

How to setup a FARMINGWAR ALLIANCE base layout


                       In the previous post, we have explained what is FARMING-WAR and what is its use( If you haven't read it, click here to read it). In this post we look forward in  base layout design of FWA war base. You know that there are some special rules that are needed to be followed by each clan in FWA. So today we are explaining the rules that needed to be followed in war base design of a FARMING-WAR.

        


 FARMING-WAR ALLIANCE STANDARD WAR BASE DESIGN


                    The layout is mainly classified into 4 area
  •                      Town Hall section
  •                      Traps section
  •                      King section
  •                      Queen section
        Let's discuss each area and the way of attack in this area in detail.

  • Town Hall section: section  includes the non-damage buildings, air defenses, Eagle Artillery(Applicable only if your th is 11) and the Town Hall. In the layout Town Hall and Eagle Artillery  be in next to each other and be in the border.You can easily attack this section by using some wizards. And first attack must be on Eagle artillery, since its range very large,

  • King section: contains mortars,cannons, xbows (must set to “ground”),  bomb towers and the Barbarian King. This section will be easy to take out with  flying troops like minions. That why this area is called MINION AREA.The clan castle can be placed in this section but must ensure that it didn't contain any troops it will incur a penalty and could lead to sanctions of subsequent matches.

  • Queen section: contains  archer towers, Archer Queen,wizard towers, teslas, Grand Warden and inferno towers (must set as **single** mode). The both infernos and Archer Queen  must be located in the edge of this section. This section should be easy to take out with a giants, archers,wizards with heal spell and rage spell. Walls should not separate troop deployment around this section. 

  • Trap section: contain complete walled section in which contain all the traps except for hidden tesla. Skeleton traps must  set to **air** mode and all traps entire range must be enclosed inside the walls and must ensure that the range will not get into other three sections


MORE LAYOUT OF OTHER TOWN HALL


You may also read  How to join FARMWAR ALLIANCE?
                             

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